The newspaper Magisterio reviews the experience of the Amor de Dios school (Madrid) regarding the application of the STEAM SCHOOL IN-A-BOX methodology in the technological projects developed for their Primary and Secondary School students. Here you have a summary of the content.
Bilingualism in Technology for students of the 21st century
By Beatriz Gámez Jareño
The school “Amor de Dios” goes for STEAM SCHOOL IN-A-BOX, a methodology of education with resources and technology projects, robotics and programming to learn in class day by day.
In the 2015-16 school year, the Region of Madrid introduced a new subject in Secondary School called Technology, Programming and Robotics.
[…] The school Amor de Dios, located in Canillejas, decided to go for a new and innovative method to teach this subject. STEAM SCHOOL IN-A-BOXis an educational method with resources and technology projects, robotics and programming to learn in class day by day. The staff of STEAM SCHOOL IN-A-BOX trained the school’s teachers and provided the possibility of using the platform.
That is why, in the 2017-2018 school year, the institution served as a pilot to try the experience in the 3rd and 4th courses of Secondary School.
“It worked so well that now it has been implemented in all the High School courses and from the 3rd course of Primary School as a complementary subject. This way, we encourage learning”, explained María Ángeles Fernández, the director of the centre. […]
The experience in Secondary School
Esperanza Infantes teaches Technology in Secondary School and she is one of the two teachers that were trained by STEAM SCHOOL IN-A-BOX. Esperanza is introducing our method in the Amor de Dios school, given that she considers that it makes teaching easier because everything is more visual.
The syllabus runs parallel with the contents demanded by the Region of Madrid for this subject and offers one part that is only for the teacher and other one that is open for the students. Therefore, the students use a digital license with which they have access to all the contents in the platform at any time instead of a textbook.
The methodology consist of an explanation of the teacher while the students access to the contents with their password. This way, they can see the slides of the lessons and their corresponding explanation. And all of this is seasoned with practical exercises that sometimes work with simulators, in other words, the students can try and see what happens if they put what they are learning into practise. “This way, kids approach technology in a more practical way and they are much more motivated”, highlighted Infantes.
For his part, the CEO of STEAM SCHOOL IN-A-BOX, Antolín García, explained that the materials the teacher has can be followed step by step, “because it consists of a series of challenges that the teacher shows to the class and then the students resolve them little by little with the help of an interactive platform that tells them if they are right and gives clues if necessary”, affirmed García.
After the theoretical part, they are usually proposed a project. Student must learn by trying, by getting it wrong, by looking things up, etc. The teacher supports them, “their function is to accompany the students so they can find the solution, because the project is very autodidactic” commented the Technology teacher. The resources are so easy to access that students can practise at home.
At the end of each module there’s a self-assessment part. In addition, each completed module comes with a certification called TECHNOLOGICAL YOUTH PASSPORT (TYP), with which the student is certified to have learnt those contents.
The experience in Primary School
Teachers from outside the school come one hour per week to teach complementary robotics classes with this methodology to students that are willing to learn this subject from 3rd year of Primary School. “Results are good and families see it as a positive thing. Even if it’s a voluntary subject, almost every Primary School student comes” highlighted the director. […]