4th SECONDARY: TECHNOLOGY. TEENS CODING IN-A-BOX
CONTENT: Premium

SCHOOL STAGE: 4th Secondary
LANGUAGES:

ESTIMATED TEACHING HOURS: 65
TECHNOLOGIES:
App Inventor, Arduino, Cisco Packet Tracer, LabVolt
CURRICULAR AND KEY COMPETENCES:
BOCM: DECRETO 48/2015
ACCREDITATIONS / TECHNOLOGICAL YOUTH PASSPORT:
The contents of this course art part of the TECHNOLOGICAL YOUTH PASSPORT qualifications of Video Games Programmer, Apps Developer, Maker Engineering and Internet of Things Architect.

DESCRIPTION
Through a global project divided into simpler projects and challenges, students will learn the curricular contents of SECONDARY’s 4th Technology course. Fulfilling the objectives of the Official Bulletin: Information and Communication Technologies, Control and Robotics, Electronics, Pneumatics and Hydraulics, Installations in Housing and Technology and Society.
The projects that will do are:
- – A game with which they will learn to program mobile applications
- A chat application in which they can send and receive messages between two Android devices
- An Arduino Maker project in which they will build an autonomous Marble circuit
- They will also learn how to perform all the usual facilities in a home with Domotics, in addition to challenges where they will learn concepts of Hydraulics and Pneumatics.
Based on an active pedagogy with challenges, learning by discovery, teamwork and learning by doing the students will work all the subjects of the Official Gazette. And they will learn in a fun and effective way.